webani - v1.0.0
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    Variable VectorUtilsConst

    VectorUtils: {
        add: (a: Vector3, b: Vector3) => Vector3;
        angleBetween: (a: Vector3, b: Vector3) => number;
        center: (points: Vector3[]) => Vector3;
        convertPointTo3D: (point: number[]) => Vector3;
        cross: (a: Vector3, b: Vector3) => Vector3;
        distance: (a: Vector3, b: Vector3) => number;
        dot: (a: number[], b: number[]) => number;
        isZero: (a: Vector3) => boolean;
        multiply: (point: Vector3, scalar: number) => Vector3;
        norm: (a: Vector3) => number;
        normalize: (a: Vector3) => Vector3;
        subtract: (a: Vector3, b: Vector3) => Vector3;
        addFlat<T, U>(
            array: T,
            dim: number,
            vectorIndex: number,
            b: U,
            factor?: number,
        ): T;
        arraysEqual(a: number[][], b: number[][]): boolean;
        convertPointsTo2D(points: number[][]): Vector2[];
        convertPointsTo3D(points: number[][]): Vector3[];
        convertPointsToDimension(
            points: number[][],
            dimension: number,
            fillValue?: number,
        ): number[][];
        convertPointsToHomogenous(points: number[][]): Vector4[];
        equal(a: number[], b: number[]): boolean;
        quaternionToEulerAngles(q: Vector4): Vector3;
        setFlat<T, U>(
            array: T,
            dim: number,
            vectorIndex: number,
            b: U,
            factor?: number,
        ): T;
    } = ...

    Type declaration