webani - v1.0.0
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    Variable MatrixUtilsConst

    MatrixUtils: {
        fromTRS(
            translation: Vector3,
            rotation: Vector3,
            scale: Vector3,
            rotationalCenter?: Vector3,
        ): Matrix4;
        identity(): Matrix4;
        matrixToTransformColumnMajor(matrix: Matrix4): WorldTransform;
        multiply(a: Matrix4, b: Matrix4): Matrix4;
        multiplyVector3(matrix: Matrix4, point: Vector3): Vector3;
        rotationMatrix(r: Vector3): Matrix4;
        rotationMatrixAboutPoint(rotation: Vector3, point: Vector3): Matrix4;
        rotationMatrixAboutPointQuaternion(
            rotation: Vector4,
            point: Vector3,
        ): Matrix4;
        rotationMatrixQuaternion(__namedParameters: Vector4): Matrix4;
        scaleMatrix(s: Vector3): Matrix4;
        toString(matrix: Matrix4): string;
        translationMatrix(t: Vector3): Matrix4;
        transpose(matrix: Matrix4): Matrix4;
    } = ...

    Type declaration