webani - v1.0.0
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    type GLBParserResultVertexData = {
        joints: Vector4[];
        normals: Vector3[];
        triangles: Vector3[];
        uvs: Vector2[];
        weights: Vector4[];
    }
    Index

    Properties

    joints: Vector4[]
    normals: Vector3[]
    triangles: Vector3[]
    uvs: Vector2[]
    weights: Vector4[]