webani - v1.0.0
    Preparing search index...
    type GLBParserNode = {
        children?: number[];
        extras: { scaleCompensation: string };
        matrix?: Matrix4;
        mesh?: number;
        name?: string;
        rotation?: Vector4;
        scale?: Vector3;
        skin?: number;
        translation: Vector3;
    }
    Index

    Properties

    children?: number[]
    extras: { scaleCompensation: string }
    matrix?: Matrix4
    mesh?: number
    name?: string
    rotation?: Vector4
    scale?: Vector3
    skin?: number
    translation: Vector3